INTERACTIVE GAME "POW-POW" TO PROMOTE ENGLISH VOCABULARY LEARNING FOR ELEMENTARY LEARNERS

Authors

  • Bibhuti B Pradhan

Abstract

Player's experience in the game was considered to be one of the main keys to the game's
success. There are several strategies available to improve the interactions of the player in the
games. A complex control system is among the unexplored methods using recognition of facial
speech. The face expression of the player is captured in real time as the player is playing the
game, and the dynamic control system can automatically change the difficulty of the game
depending on the facial expressions of the player. This work aims to investigate empirically the
application of Facial Expression Recognition to a complex balancing framework increase player
experience in the game. Developed and tested two action games (2D and 3D), with 60
respondents in two categories. Both groups played the game twice, one with recognition system
of facial expression activated as dynamic balancing, and one without. The findings indicate that
there are statistically relevant differences (i.e. improvement) between the baseline and enhanced
p < 0.01 games.

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Published

2020-12-02

How to Cite

Bibhuti B Pradhan. (2020). INTERACTIVE GAME "POW-POW" TO PROMOTE ENGLISH VOCABULARY LEARNING FOR ELEMENTARY LEARNERS. PalArch’s Journal of Archaeology of Egypt / Egyptology, 17(6), 5257 - 5265. Retrieved from http://mail.palarch.nl/index.php/jae/article/view/1791